Eduisfun has raised an undisclosed amount of seed funding from an educational institute based out in Mumbai. Its users have solved over 2,50,000 questions on its platform and its games on the Google Play store have gotten over 7000+ downloads. Eduisfun team. The venture has successfully formed tie-ups with many Mumbai schools of all levels - state, central and international schools, receiving positive feedback from everyone-principal, parents, teachers and students. The team has taken the initiative of offering “Gamified Learning Workshops” for school students of grades 7 to 10, where students will get to learn a topic of their choice through digital games and get full set of Eduisfun games for curriculum of next entire academic year. Going forward, Eduisfun aims to reach out to a larger student community and extend its games to cover more courses. Also the team want to make their games more hi-tech that appeals more to current tech-savvy generation. Other edugaming ventures are targeting mostly the course beginners, whereas Eduisfun has mastered in making games for secondary school students.
The company forecasts that the edugaming sector is yet in its early stage and offers abundant opportunity to grow without any chance of getting statured in the future foreseen. With increasing internet penetration and growing digitalization, it is bound to expand. Eduisfun Marketing Head, Purvi Chaudhary who is an IIML Alum added, “In gamified education world all you have to do is play all day and everything you need to do is getting done - you study, your family is happily supporting you, you have better social life, performance of school shows improvement and young generation becomes more productive”.
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